Lighting & Rendering test in Unity
It was a test done in Unity's latest version 5.6.2. I wanted to do a lighting and rendering test in Unity to learn the effective and optimized way to light a scene based on its hardware constraints.
Here, I managed to light a scene using the concept of light probes, emissive materials, reflection probes and Global Illumination. I tried to bake all the lights and the GI for optimization and adjusted some render settings to achieve the desired look in the most effective way.